Team Obstacle Course
This map is designed to handle a big group (35 easily). At least 5 are required or challenges cannot be completed.
Things to know. The first half of the course is gated in several places to keep the group togther and to encourage teamwork and citizenship. Consider discussing who was helped by player actions. Were those actions self serving, for the good of the group, etc (Why let someone out of jail?). There are two significant puzzles (comparator based and a teleport maze). These require thinking before acting. Students can get frustrated. You may have to knock down doors to grant them access past the comparators if they get too frustrated (especially for younger students). The Teleport maze does have a solution, but random choosing will make it very tedious!
Watch the pistons! I've have had trouble with them breaking (and going invisible!). You may need to clear a way through if things break.
While the stated goal is to be the first to finish (there is a secret word at the final destination), no one can win without the help of others. Information to the players requires them to get everyone to the parcor section. If any players fail to make it that far, no one can win (this is stated not enforces by software). Students need to READ signs! Remind them this is not a race until parcor begins.
Based on Obstacle Course by Mr. Stepping. Changes to almost all sections with the addition of three new sections and the teleport maze. Map was heavy tested by our schools Minecraft club!