A Safe Place for the Scientists
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The map was created primarily as an experiment in collaboration.
The premise is that a team of scientists is about to enter a dangerous jungle to study the ecosystem. Decades ago, a previous mission to the jungle was aborted, some of the equipment and structures remain, albeit in a delapidated state. The students are a group of elite explorers and builders. In teams, they must go ahead to make a safe, equipped, sustainable base from which the scientists can work. In-game assignments explain the details.
Students are given a group (A,B,C or D) and and when they spawn are directed to the chest labelled with their team name. The chests are puposefully uneven - some groups get tools, armour and lots of food etc. to start with. Others have next to nothing. This creates interesting scenarios...should they share or is this a competition???
As the game progresses, the students follow each of the assignments, and are also asked to write directions to their base in the journal which was in their chest. The difficulty ramps up as first day/night is turned on, then hunger and finally monsters!
There are also secret places and distractions, tunnels, shacks and not least of all a redstone door with a combination lock (3,7,8). Inside the door is a hidden library and possible riches await. It is fascinating to see how long students will 'waste' trying to get in at the expense of their mission brief. The answers to the redstone door combination can also be found in the jungle in the form of number sentences.
Hdden border blocks enclose the large playing area, to stop all the kids charging off in different directions and crashing the server!
I used this as part of a 12 week unit (attached), in which we first completed the tutorial world, wrote our community guidelines and even wrote charatcer profiles for our avatars.
Best played in Edu mode, with student building ON. Certain aeras (around Spawn block/SIgnal Tower) have build disallow blocks underneath to prevent 'unintended destruction!'
Hope you can have fun with this.
See unit plan (Australian Curriculum)